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42/miniRT.git
2025-01-14
Lukas Jiriste
Make parsing.c completely Norm compliant
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2025-01-13
Lukas Jiriste
Fix some of Norm non-compliant formatting
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2025-01-13
Lukas Jiriste
Update Libft for Norm compliance
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2025-01-10
Lukas Jiriste
Switch parsing order
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2025-01-08
Lukas Jiriste
Add switching between cameras
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2025-01-08
Lukas Jiriste
Fix vec_normalize
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2025-01-08
Lukas Jiriste
Add a way to select lights for manipulation
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2025-01-08
Lukas Jiriste
Add resizing of objects
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2025-01-08
Lukas Jiriste
Fix inverted directions of manipulation
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2025-01-08
Lukas Jiriste
Add switch between absolute and relative axes
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2025-01-08
Lukas Jiriste
Name object manipulation magic numbers
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2025-01-07
Lukas Jiriste
Implement clicking on an object to select
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2025-01-07
Lukas Jiriste
Add more elements to the test_scene
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2025-01-04
Lukas Jiriste
Fix not rendering the inside of objects correctly
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2025-01-03
Lukas Jiriste
Stop cylinder from filtering "wrong" intersections
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2025-01-03
Lukas Jiriste
Fix "light acne" inside sphere
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2025-01-03
Lukas Jiriste
Try to implement sphere self obstruction inside
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2025-01-03
Lukas Jiriste
Fix "translucence" of surfaces
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2025-01-03
Lukas Jiriste
Detect inside of sphere
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2024-12-06
Lukas Jiriste
Implement manipulation (transformations)
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2024-12-06
Lukas Jiriste
Use t_object (t_element) for lights and cameras
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2024-12-06
Lukas Jiriste
Fix index increment on parsing file
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2024-12-06
Lukas Jiriste
Free scene memory at the end
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2024-11-28
Lukas Jiriste
Convert camera FOV to radians when parsing
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2024-11-28
Lukas Jiriste
Add comments to the .rt file (//)
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2024-11-28
Lukas Jiriste
Fix cylinder rendering
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2024-11-28
Lukas Jiriste
Fix computation of radial vector of cylinder
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2024-11-28
Lukas Jiriste
Implement .rt and args parsing, move test scene
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2024-11-28
Lukas Jiriste
Update Libft to newer version
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2024-11-27
Lukáš Jiřiště
Fix issues with translation
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2024-11-27
Lukáš Jiřiště
Add more complex scene to demonstrate miniRT
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2024-11-27
Lukáš Jiřiště
Add intensity dependence on distance
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2024-11-27
Lukáš Jiřiště
Fix shadow casting
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2024-11-27
Lukáš Jiřiště
Initialize ray start in get_camera_ray
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2024-11-26
Lukas Jiriste
Solve plane shadow acne
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2024-11-26
Lukas Jiriste
Change plane light diffusion
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2024-11-26
Lukas Jiriste
Implement Lambertian diffuse lighting (kind of)
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2024-11-23
Lukas Jiriste
Fix some minor bugs in the RT calculations
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2024-11-23
Lukas Jiriste
Add a simple scene for debugging
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2024-11-23
Lukas Jiriste
Implement cylinder-ray intersection detection
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2024-11-23
Lukas Jiriste
Implement camera to ray function
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2024-11-23
Lukas Jiriste
Separate vector functions to separate file
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2024-11-23
Lukas Jiriste
Bring the project closer to compileability
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2024-11-23
Lukas Jiriste
Implement the color calculation
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2024-11-23
Lukas Jiriste
Implement most of ray intersection detection
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2024-11-23
Lukas Jiriste
Add the structures used for defining the scene
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2024-11-22
Lukas Jiriste
Add some functions and structure
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2024-11-22
Lukas Jiriste
Add initial tools and structure
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