Lukas Jiriste [Thu, 21 Nov 2024 16:00:49 +0000 (17:00 +0100)]
Implement most of ray intersection detection
Implement finding the intersection of ray with plane and sphere and use
the intersection closest intersection to camera for color finding.
Cylinder will be implemented at another time.
Also change what qualifies as an object; Now objects have to interact
with light. Light sources and cameras are not objects anymore.