{
t_camera cam;
t_light light;
- t_object plane;
+ t_object object;
s->img.width = 1920;
s->img.height = 1011;
ft_vec_init(&s->scene.lights, sizeof(t_light));
ft_vec_init(&s->scene.cameras, sizeof(t_camera));
light.color.x = 1;
- light.color.y = 1;
- light.color.z = 1;
- light.position.x = 0;
+ light.color.y = 0;
+ light.color.z = 0;
+ light.position.x = 3;
light.position.y = 0;
- light.position.z = 1;
- light.brightness = 0.5;
+ light.position.z = 0;
+ light.brightness = 0.4;
+ ft_vec_append(&s->scene.lights, &light);
+ light.color.x = 0;
+ light.color.z = 1;
+ light.position.y = 1;
ft_vec_append(&s->scene.lights, &light);
cam.position.x = 0;
cam.position.y = 0;
cam.up_direction.z = 1;
cam.field_of_view = 1.5;
ft_vec_append(&s->scene.cameras, &cam);
- plane.object.sphere.color.x = 1;
- plane.object.sphere.color.y = 0;
- plane.object.sphere.color.z = 0;
- plane.object.sphere.center.x = 1;
- plane.object.sphere.center.y = 0;
- plane.object.sphere.center.z = 0;
- plane.object.sphere.radius = 0.3;
- plane.type = SPHERE;
- ft_vec_append(&s->scene.objects, &plane);
+ object.object.sphere.color.x = 1;
+ object.object.sphere.color.y = 1;
+ object.object.sphere.color.z = 1;
+ object.object.sphere.center.x = 3;
+ object.object.sphere.center.y = 0.5;
+ object.object.sphere.center.z = -0.7;
+ object.object.sphere.radius = 0.3;
+ object.type = SPHERE;
+ ft_vec_append(&s->scene.objects, &object);
+ object.type = PLANE;
+ object.object.plane.color.x = 1;
+ object.object.plane.color.y = 1;
+ object.object.plane.color.z = 1;
+ object.object.plane.point.x = 0;
+ object.object.plane.point.y = 0;
+ object.object.plane.point.z = -1;
+ object.object.plane.normal.x = 0;
+ object.object.plane.normal.y = 0;
+ object.object.plane.normal.z = 1;
+ ft_vec_append(&s->scene.objects, &object);
s->scene.current_camera = ft_vec_caccess(&s->scene.cameras, 0);
s->scene.ambient_light.color.x = 1;
- s->scene.ambient_light.color.y = 0;
- s->scene.ambient_light.color.z = 0;
- s->scene.ambient_light.brightness = 0.3;
+ s->scene.ambient_light.color.y = 1;
+ s->scene.ambient_light.color.z = 1;
+ s->scene.ambient_light.brightness = 0.01;
}
int main(void)