Initialize ray start in get_camera_ray
authorLukáš Jiřiště <jiriste@icpf.cas.cz>
Wed, 27 Nov 2024 08:04:12 +0000 (09:04 +0100)
committerLukáš Jiřiště <jiriste@icpf.cas.cz>
Wed, 27 Nov 2024 08:04:12 +0000 (09:04 +0100)
src/main.c

index 28f9b8ab902a9eb844773bfa63c4ea9f550e34ba..895cbe054947f2135d6e5e0042f104790863ceaf 100644 (file)
@@ -87,6 +87,7 @@ t_ray get_camera_ray(int x, int y, const t_session *s)
        const float                             y_max = s->img.height;
        const t_camera *const   camera = s->scene.current_camera;
 
+       res.start = camera->position;
        res.direction = camera->orientation;
        res.direction =
                vec_add(